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2022

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This was my final year in high school. I sharpened my painting skills, made fun stickers, and created graphics for my engineering program. I also started my first semester at Cal which gave me less time to paint, but more opportunities to 3D Model. I learned how to use Autodesk Maya and other various Adobe programs as part of the UCBUGG 3D Modeling & Animation DeCal. I created models, props, and environments for the short film "Omni." I continued to work on a project named "Numesta" creating vector graphics. I also made tattoo designs for friends. 

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